Updated Cross-Platform Tools in Google Play Game Services
Game developers, we’ve updated some of our popular developer tools to give you a consistent set of game services across platforms, a refreshed UI based on material design, and new tools to give you better visibility into what users are doing in your games.
Tips for Error Handling with Android Wear APIs
For developers using the Android Wear APIs in Google Play services, it is important to correctly handle all the error conditions that can occur on legacy phones or when users do not have a wearable device. This post describes the best practice in handling error conditions with the GoogleApiClient connect() method.
Guide for Implementing Custom UIs
We’ve just published a great new guide for implementing custom UIs for your app. It includes details on supporting both round and square displays, creating card-based screens, wearable-friendly list views, and showing confirmations.
Lockscreen Media Controls Protip
Today’s 30-second AndroidDev Protip from Ankur Kotwal is about lockscreen media controls on Android L.
Clean Status Bar Protip
Today’s GooglePlay Protip from Katherine Kuan is about having a clean status bar for polished screenshots in your Google Play app listing.
Offline-first is people-first
Nolan Lawson shares his opinion on why creating apps with an “offline-first” approach translates to a better app for all types of users.
Probing with Gradle
Up until now, Probe relied on dynamic view proxies generated at runtime to intercept View calls. Although very convenient, this approach greatly affects the time to inflate your layouts—which limits the number of use cases for the library, especially in more complex apps. This is all changing now with Probe’s brand new Gradle plugin which seamlessly generates build-time proxies for your app.
Palette – Part 1
Part 1 of the new Palette library tutorial.
Genymotion 2.3.0 Released!
Version 2.3.0 of the Genymotion Emulator has been released with various new features and improvements.
Android App Architecture: Lifecycle Events and Asynchronicity
This post is not just about async calls but also the architecture that surrounds an app that shows data being from some async data src.