Android L for Game Devs VIDEO
Learn about new features in the OpenGL graphics and OpenSL Audio APIs and get a small taste of the new Google Play Game Services released after Google I/O.
Automating ADB over Wi-Fi for multiple devices
Here is a script that will scan through your Android devices that are connected to ADB via a USB cable and then connect them all via ADB over Wi-Fi.
NDK With Android Studio
This post will explain how to integrate C++ code into Android Studio, use gradle to build it and clear out some misconceptions.
Droidcon 2014 Lineup
Here is our second batch of Droidcon NYC speakers! We will be updating with new talks over the next week. Sign up for our mailing list for updates!
Designer’s Guide To DPI
This guide is designed as a “get started” or introductory read for the starting to intermediate designer who wants to learn or get more knowledge about cross-DPI and cross-platform design from the very beginning.
Android Wear – Part 5 – WearableListView
This latest part in android wear development series is about WearableListView.
Ripples – Part 3
Part 3 of the Ripples tutorial.
Android Building Free Wallpapers App – Part 1
In this tutorial you can learn how to integrate multiple android components like splash screen, navigation drawer, grid view, volley library in a single app.
Android Building Free Wallpapers App – Part 2
In post this we’ll start adding one by one screen to the app and at the end of the article we should be able to complete the application.
Android Checkout Library
Checkout is a library for Android In-App Billing (v3). The main goal is to reduce work which should be done by developers who want to integrate in-app purchases in their products. The project is inspired by Volley library and is designed to be easy to use, fast and flexible.
5 Reasons the Enterprise should care about Android “L”
Matthew Mehalso shares 5 reasons why enterprises should care about the next Android version.
Backporting Android Shadows
With the arrival of Android L preview, Google has finally introduced meaningful depth and z-ordering to Android. Material Design, Google’s overarching design language (which will supplant Holo on Android), makes subtle, but extensive, use of these concepts.
Why I Use Crashlytics – Part 2
In this article Donn Felker discusses how Crashlytics can help you fix the most critical crashes with minimal effort and create happy users and customers for your business.