Android 4.4: Step Sensors VIDEO
This episode of DevBytes is from Lisa Wray. Walk through two ways to track steps in Android KitKat with the new hardware step sensors.
10 things you can do with Okio’s ByteString
Jesse Wilson shares various functions you can implement using Okio’s Bytestring.
How I Would Further Improve Mailbox App
Taylor Ling shares suggestions on how to improve the design of the Mailbox app.
Buffering data with Okio
Okio is Square’s new open source library that complements java.io and java.nio to make it easier to access, store, and process your data.
Android library to display progress like google does in some of his services.
8 Best Android Development Video Tutorials
Links to websites that contain the best Android video tutorials.
Hunting Your Leaks: Memory Management In Android (Part 2 of 2)
Tracking down memory issues can be a pain in the neck. Here are a few strategies that will help you as you pursue the noble craft of Android-igami.
Android – How to use Custom Font
Main objective of this tutorial is to explain how to set custom font to Textview, Button etc. in Android.
Image Sprites – Part 1
This article explains how to implement a common form of sprite, which is called “Image Sprite” in a framework. An image sprite consists of a series of images taken from an atlas, which it uses as frames.
Android Developers Backstage
Tor Norbye and Chet Haase are joined by the pixel-pushing Kirill Grouchnikov from the Play Store team. Kirill works on UIs for this large data-driven app that runs on a wide variety of releases, devices, and form factors.
Kirill Grouchnikov demonstrates how to make people avatars in the Play Store more visually pleasing.
Google Play Music and Sonos VIDEO
Google launches a new feature that lets you play music directly to any Sonos speakers from within the Google Play Music app on your Android phone or tablet.
Android UI/UX (Re)Design Challenge 2.0 is here!
Contest details for the Android UI/UX (Re)Design Challenge 2.0
Bluetooth LE – Part 1
Introduction to the Bluetooth LE specification.
Heartbleed and Games on Android
An overview of how the vulnerability works and if/how it affects games.
A Performance Comparison Between Java and C On The Nexus 5
This post will take a look at a DSP filter adapted from coefficients generated with mkfilter, and compare three different implementations: one in C, one in Java, and one in Java with some manual optimizations.